An independent factory handbook
Can ’Em All
Wiki & Guide
Keep the factory moving, even when the day runs short.
Updated 2026-10-31 · Mixed versions

What’s slowing you down?
Search the wikiStarting a fresh factory?Make the first sale by hand, reach the Skill Tree and work toward the vacuum.Current-release startDay ending too fast?Split the work between daylight processing and after-dark can deposits.Day & night workflowWhere is your production getting stuck?Follow the bodies, the machines and the waiting cans.Upgrade bottlenecksDid your Demo save disappear?The full game starts fresh. Demo progress does not transfer.Demo save transferPlaying the Demo through the Uzi?Follow the separate v0.1 route through weapons, two machines and connected conveyors.Demo walkthrough
The production line
A kill isn’t a sale.
Bodies still need processing. Finished cans still need to reach the tube.
Start the current-release route- Kill creatures
- Collect bodies
- Feed the crusher
- Sell cans at the tube
Tools, routes and reference
Equipment & upgrades →Industrial VacuumPurchase route, suck/throw inputs and cargo selection.Demo conveyor automationComplete a machine’s route and verify automatic sales.Demo weaponsFive combat options and the observed unlock prices.All 12 achievementsOfficial conditions, with hidden goals behind a spoiler fold.PC controls & controller supportContextual inputs and the developer’s launch support status.Release, platforms & versionsWindows requirements and choosing the correct version’s route.
Know what each system does.
A short, searchable directory with links to the task that uses each system.